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[[File:Magic.gif|thumb|Officially all magic involves blue hats]]In the world of EGS, magic describes several types of energy. Together they form the official explanation for all the odd things that occur throughout the story, especially the ubiquitous gender-bending and other forms of body transformation.
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[[File:Magic.gif|thumb|Officially all magic involves blue hats]]
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In the [[El Goonish Shive|world of EGS]], '''Magic''' describes several types of energy. Together they form the official explanation for all the odd things that occur throughout the story, especially the ubiquitous gender-bending and other forms of body transformation.
   
 
== Nature and Occurrences of Magic ==
 
== Nature and Occurrences of Magic ==
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== Basic Magic ==
 
== Basic Magic ==
   
This form of magic is the type used by humans and immortals. While not all humans have the ability to use it currently, it is possible for any human to train in its use.<ref>{{EGS-link|2008|11|13|}}</ref> In addition, all [[Immortal]]s seen so far know how to use it.
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This form of magic is the type used by humans and immortals. While not all humans have the ability to use it currently, it is possible for any human to train in its use.<ref name="08:11:13">{{EGS-link|2008|11|13|}}</ref> In addition, all [[Immortal]]s seen so far know how to use it.
   
 
Humans can build up magical powers of this type within themselves by study or training, can have them bestowed on them by other magical beings, or can be born with them. When a human starting from scratch reaches a certain point of magical development, an 'awakening' can be triggered in that person which allows him access to a wide variety of magic. The awakened magic user, once given a spellbook, will gain access to new spells at a rate proportional to his or her use of magic, and the nature of new spells learned will be related primarily to the magic user's personality and secondarily to the purpose and manner of recent magic use.<ref>{{EGS-link|2007|06|05|}}</ref>. [[Wizard]]s are humans who are born with the distinction of having the ability to learn the spells of other awakened beings.
 
Humans can build up magical powers of this type within themselves by study or training, can have them bestowed on them by other magical beings, or can be born with them. When a human starting from scratch reaches a certain point of magical development, an 'awakening' can be triggered in that person which allows him access to a wide variety of magic. The awakened magic user, once given a spellbook, will gain access to new spells at a rate proportional to his or her use of magic, and the nature of new spells learned will be related primarily to the magic user's personality and secondarily to the purpose and manner of recent magic use.<ref>{{EGS-link|2007|06|05|}}</ref>. [[Wizard]]s are humans who are born with the distinction of having the ability to learn the spells of other awakened beings.
   
Though the process leading up to an awakening is, as Mr. Verres says, "more like building muscles than waking up", awakenings do require some external trigger.<ref>{{EGS-link|2008|11|13|}}</ref> The two most proper trigger conditions are a period of intense study or training and an intentional action by a powerful magical being. Awakenings under these conditions immediately allow the magic user to begin using and gaining spells suited to their personality with no ill effects. Improper triggers are numerous and fairly diverse; those encountered so far are the use of the Dewitchery Diamond by Elliot and Ellen (because of the powerful magical abilities it granted them) and the excessive angst triggered in Susan when [[Minor characters#Jerry|Jerry]] the immortal enraged her with his explanation of The Hammers (although since it did involve an immortal it is debatable if or to what degree it was improper). Improper triggers cause excessive buildups of magical energy within the user which eventually cause unintended use of magic if not dealt with by casting spells on a regular basis. In addition, an improper awakening will initially grant the awakened magic user spells related to the trigger event and the condition of the user at that time.<ref>{{EGS-link|2008|11|18|}}</ref>
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Though the process leading up to an awakening is, as Mr. Verres says, "more like building muscles than waking up", awakenings do require some external trigger.<ref name="08:11:13"/> The two most proper trigger conditions are a period of intense study or training and an intentional action by a powerful magical being. Awakenings under these conditions immediately allow the magic user to begin using and gaining spells suited to their personality with no ill effects. Improper triggers are numerous and fairly diverse; those encountered so far are the use of the Dewitchery Diamond by Elliot and Ellen (because of the powerful magical abilities it granted them) and the excessive angst triggered in Susan when [[Minor characters#Jerry|Jerry]] the immortal enraged her with his explanation of The Hammers (although since it did involve an immortal it is debatable if or to what degree it was improper). Improper triggers cause excessive buildups of magical energy within the user which eventually cause unintended use of magic if not dealt with by casting spells on a regular basis. In addition, an improper awakening will initially grant the awakened magic user spells related to the trigger event and the condition of the user at that time.<ref name="08:11:18">{{EGS-link|2008|11|18|}}</ref>
   
 
== Uryuom Magic ==
 
== Uryuom Magic ==
   
Another form of magic energy is used instinctively by [[Uryuom]]s and [[Seyunolu|chimeras]]. Uryuom-created tools (such as the TF gun) use this as well. These, however, are not "magic" but "use energy that is classified as a type of magic", according to Mr. Verres,<ref>{{EGS-link|2008|11|18|}}</ref> a statement which has not been fully explained as of yet.
+
Another form of magic energy is used instinctively by [[Uryuom]]s and [[Seyunolu|chimeras]]. Uryuom-created tools (such as the TF gun) use this as well. These, however, are not "magic" but "use energy that is classified as a type of magic", according to Mr. Verres, a statement which has not been fully explained as of yet.<ref name="08:11:18"/>
   
 
Uryuom magic has been used exclusively for transformations. Uryuom themselves have the ability to modify their bodies in certain ways, chimeras can assume the forms of any of their parents, and some combinations thereof. Chimera transformations are painful, however, without genetic modification to specifically counteract this. <ref>{{EGS-link|2002|03|17|}}</ref>
 
Uryuom magic has been used exclusively for transformations. Uryuom themselves have the ability to modify their bodies in certain ways, chimeras can assume the forms of any of their parents, and some combinations thereof. Chimera transformations are painful, however, without genetic modification to specifically counteract this. <ref>{{EGS-link|2002|03|17|}}</ref>
   
 
The Transformation Gun is the only known example of tools using uryuom magic. When used on uryuom and greater chimeras, it allows them to assume the forms bestowed by it. It is uncertain how the innate abilities of the Uryuom race is translated into machine abilities, which can then be modified and empowered by non-magic users, as Tedd has done with the TF gun.
 
The Transformation Gun is the only known example of tools using uryuom magic. When used on uryuom and greater chimeras, it allows them to assume the forms bestowed by it. It is uncertain how the innate abilities of the Uryuom race is translated into machine abilities, which can then be modified and empowered by non-magic users, as Tedd has done with the TF gun.
 
   
 
==References==
 
==References==

Revision as of 22:08, 17 April 2011

Magic

Officially all magic involves blue hats

In the world of EGS, Magic describes several types of energy. Together they form the official explanation for all the odd things that occur throughout the story, especially the ubiquitous gender-bending and other forms of body transformation.

Nature and Occurrences of Magic

Magic is, according to Edward Verres, "a type of energy that can be used to defy the supposed rules of our universe." It has been used in the comic via wands,[1] the Dewitchery Diamond, verbal triggers (The Hammers and the Demonic Duck), the TF gun, and mere willpower. In addition, it has been used outside continuity via a board game. [2]

Basic Magic

This form of magic is the type used by humans and immortals. While not all humans have the ability to use it currently, it is possible for any human to train in its use.[3] In addition, all Immortals seen so far know how to use it.

Humans can build up magical powers of this type within themselves by study or training, can have them bestowed on them by other magical beings, or can be born with them. When a human starting from scratch reaches a certain point of magical development, an 'awakening' can be triggered in that person which allows him access to a wide variety of magic. The awakened magic user, once given a spellbook, will gain access to new spells at a rate proportional to his or her use of magic, and the nature of new spells learned will be related primarily to the magic user's personality and secondarily to the purpose and manner of recent magic use.[4]. Wizards are humans who are born with the distinction of having the ability to learn the spells of other awakened beings.

Though the process leading up to an awakening is, as Mr. Verres says, "more like building muscles than waking up", awakenings do require some external trigger.[3] The two most proper trigger conditions are a period of intense study or training and an intentional action by a powerful magical being. Awakenings under these conditions immediately allow the magic user to begin using and gaining spells suited to their personality with no ill effects. Improper triggers are numerous and fairly diverse; those encountered so far are the use of the Dewitchery Diamond by Elliot and Ellen (because of the powerful magical abilities it granted them) and the excessive angst triggered in Susan when Jerry the immortal enraged her with his explanation of The Hammers (although since it did involve an immortal it is debatable if or to what degree it was improper). Improper triggers cause excessive buildups of magical energy within the user which eventually cause unintended use of magic if not dealt with by casting spells on a regular basis. In addition, an improper awakening will initially grant the awakened magic user spells related to the trigger event and the condition of the user at that time.[5]

Uryuom Magic

Another form of magic energy is used instinctively by Uryuoms and chimeras. Uryuom-created tools (such as the TF gun) use this as well. These, however, are not "magic" but "use energy that is classified as a type of magic", according to Mr. Verres, a statement which has not been fully explained as of yet.[5]

Uryuom magic has been used exclusively for transformations. Uryuom themselves have the ability to modify their bodies in certain ways, chimeras can assume the forms of any of their parents, and some combinations thereof. Chimera transformations are painful, however, without genetic modification to specifically counteract this. [6]

The Transformation Gun is the only known example of tools using uryuom magic. When used on uryuom and greater chimeras, it allows them to assume the forms bestowed by it. It is uncertain how the innate abilities of the Uryuom race is translated into machine abilities, which can then be modified and empowered by non-magic users, as Tedd has done with the TF gun.

References