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Enchantments are one of most common types of magic in EGS. Most known examples of enchantments transform the target physically, but some enchantments have purely mental effects.[1] The difference between transformation enchantments and other transformations appear to be that enchantments only transform the target until they go away, so that the target transforms back to normal when it ends, while non-enchantment transformations are permanent.[2][3]

General rules[]

Resisting spells[]

A target can resist an enchantment just like any other spell. How well a target resists an enchantment depends on their abilities, the power of the spell and the circumstances - spell resistance can be affected by surprise.[4]

Normal people have only minimal spell resistance and are not likely to successfully resist any spell.[5]

Resisting enchantment and enchantment duration[]

Enchantments are, as a rule, temporary.[6] How long they last depends on how long they are designed to last, on the abilities of the target - an experienced spell user as Nanase will change back sooner[7] and Elliot can get back to normal in little over half the time[8] - and on how long the target expects the enchantment to last and whether they want the enchantment to continue. Wanting an enchantment can prolong it indefinitely,[9][8] or at least until you run out of energy.

The target's magic abilities also affect the duration of enchantments on clothes they are wearing, but not when they take them off, even when they were transformed with them.[10]

Animals have lower enchantment resistance than humans.[11] Also, being hungry can shorten the enchantment, presumably even for humans.

An enchantment also ends when the spell user who cast it loses consciousness (or dies).[12]

Stacking magic shortens the duration of enchantments.[9] While enchantments can normally end independently of each other,[13] sometimes they can be linked together,[9][14] meaning they end all at the same time.

Transformation safety[]

Enchantments that involve size change (shrinking or growing) work by actively keeping the target resized ; if a shrunk individual eats something while shrunk, it won't grow after enchantment ends.[15]

On the other hand, if someone eats something when grown, it won't tear them apart when returning to normal: they just burp loudly and are fine.[16] Piercing jewellery and similar stuff which goes under the skin is naturally affected by transformation and shrinks or grows with the transformed person.[17][18] Transformation in the EGS universe in general is extremely low-risk. (Unless your name is Vlad.)

People's clothes are changed through the spell being put on the person and are not separately, or directly, targeted[19] (which makes sense considering they are transformed in-sync with how the target is transformed).

Effect on Seyunolus[]

Uryuoms and Seyunolus are not actually enchanted by spells like Ellen's (note that we don't know how big a category "spells like Ellen's" represent; it could be almost all transformations), instead their body absorbs the spell, cancels it and then copies the result, within the limits of Uryuom power (as seen below). They also add the new form to their transformation repertoire.

Before the magic change, Grace's clothing could only be transformed by magic directly targeting the clothes.[20] It has now been observed that her clothes can change to fit her own shape-changing.[21][22] Grace and Tedd concluded that Grace (and presumably Seyunolu in general) now use Uryuom shape-changing magic for themselves and common (human) enchantment for clothes (making stacked-enchantment-failure possible for the clothing).[23] It's also possible that they may use human magic to overcome the limits of Uryuom power.

Transformations by type[]

Uryuom transformations[]

Transformation by Uryuom cosmetic morph devices (CMDs; like the TF Gun) works on both humans and Uryuoms, but differently: it transforms Uryuoms and Uryuom hybrids and gives them the ability to reuse that transformation,[24][25] without any time limit[26] - they can transform at will or keep being transformed as long as they want.

Note that as a side-effect, the first transformation of an individual greater chimera by a CMD improves their morphing abilities.[27]

On humans, a CMD places an enchantment. This means that the transformation is temporary, with the duration based on average human enchantment resistance.[4] A CMD can have a "Normal" setting which returns the target to their normal form (which don't work on Uryuom).[26] Multiple enchantments from a CMD don't stack: applying the same morph more than once has no further effect[28] and different enchantments would replace each other.

Ellen's beams mimic Uryuom magic. While a second hit with the beam will return the target to normal, they would replace different Uryuom magic morphs and cancel out identical ones.[29] They also won't enchant Uryuoms and were not able to change Grace's clothes[30] ... at least until the Magic Change.

When changing size, the target's total volume cannot change more than a factor 2, which equates to each dimension (for example height) being down to 79.39% or up to 125.99% of the original dimension.[31][32][33]

Uryuom magic couldn't transform clothes until the Magic change.

Watches transformations[]

Watches work based on common/human/earth magic (though many of Tedd's watches have used spells based on morphs from the TF Gun, and share its rules on volume change and duration).

Watch transformations usually also replace each other (they might even replace Uryuom magic morphs, although this has not been confirmed in canon), but that might be a deliberate feature. The dynamic size change watches are exception to this: they are cumulative and stack with other watches and/or the TF Gun.[34]

On the other hand, they ARE able to transform clothes.[35] Changes to clothes are not "automatically synced" with changes to people[36] - the user needs to concentrate on the fit of clothes separately,[37] which is harder that it sounds. Clothes are, however, kept at a minimum looseness for safety.[38]

Before the Magic Change, Grace (and other Uryuom and Uryuom hybrids) couldn't use watches at all, because their own power was not compatible with the watches and the ambient energy didn't help them.[39]

Other[]

The interactions of other transformations (such as stacking, replacing or canceling) are variable.[24]

Elliot's transformations are independent of the TF Gun: his forms - hand-made, Cheerleadra or secret identities - can begin and end independently of any TF Gun form and stack with them.[29]

Not-Tengu also used enchantments, both to transform himself and the party hosts.[12] We don't know if they stack and he can likely keep them working indefinitely with enough energy.

Nanase's guardian form might be an enchantment, at least partially.

Rhoda's size changes can go beyond the size limit of the TF Gun.[40][41][42] This may be related to them defying the square-cube law of biomechanics.[43]

Ellen's FV5 beam, while based on a TF gun beam, is able to overcome some of its limits with additional effort, which apparently includes size limits.[44]

References[]

  1. EGS Main Story Comic for 2018-03-07
  2. EGS Main Story Comic for 2012-07-03
  3. EGS Main Story Comic for 2014-08-29
  4. 4.0 4.1 EGS Main Story Comic for 2011-08-01
  5. EGS Main Story Comic for 2012-07-17
  6. EGS Main Story Comic for 2013-09-17
  7. EGS:NP Comic for 2014-10-17
  8. 8.0 8.1 EGS Main Story Comic for 2012-04-26
  9. 9.0 9.1 9.2 EGS:NP Comic for 2016-12-30
  10. EGS:NP Comic for 2014-10-20
  11. EGS Main Story Comic for 2012-01-02
  12. 12.0 12.1 EGS Main Story Comic for 2013-08-15
  13. EGS Main Story Comic for 2013-09-24
  14. EGS:NP Comic for 2016-12-14
  15. EGS Main Story Comic for 2010-02-11
  16. EGS Main Story Comic for 2010-02-16
  17. EGS Main Story Comic for 2011-07-28
  18. EGS:NP Comic for 2016-09-16
  19. EGS:NP Comic for 2017-07-07
  20. EGS Main Story Comic for 2017-07-28
  21. EGS Main Story Comic for 2018-07-06
  22. EGS Main Story Comic for 2019-09-30
  23. EGS Main Story Comic for 2020-02-10
  24. 24.0 24.1 EGS Main Story Comic for 2013-09-20
  25. EGS Main Story Comic for 2003-10-07
  26. 26.0 26.1 EGS Main Story Comic for 2005-02-14
  27. EGS Main Story Comic for 2011-07-27
  28. EGS Main Story Comic for 2010-02-09
  29. 29.0 29.1 EGS Main Story Comic for 2013-09-24
  30. EGS:NP Comic for 2017-07-07
  31. EGS Main Story Comic for 2012-11-16
  32. EGS:NP Comic for 2015-05-22
  33. EGS:NP Comic for 2015-02-28
  34. EGS:NP Comic for 2014-10-15
  35. EGS Main Story Comic for 2012-10-19
  36. EGS:NP Comic for 2014-10-10
  37. EGS:NP Comic for 2014-09-24
  38. EGS:NP Comic for 2014-10-20
  39. EGS Main Story Comic for 2013-01-25
  40. EGS Main Story Comic for 2012-01-31
  41. EGS Main Story Comic for 2012-02-10
  42. EGS:NP Comic for 2016-10-28
  43. EGS Main Story Comic for 2012-01-23
  44. EGS:NP Comic for 2017-05-26
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